Pso2 Rappy Slots Jackpot
No Slot-Shaming: Talk to Allin: Play Rappy Slots x1: No: 0: 250 - 10,000: Casino Coin Pass: Beauty, Thy Name Is Jackpot: Talk to Allin: Win big with Rappy Slots x1: No: 0: 250 - 10,000. Kagayaki: Diligence Begets Affluence Can't complete during a Jackpot. Talk to Allin: Win big with Rappy Slots x1: Yes: 0: 250 - 10,000: Photon Sphere. A Jackpot is achieved when, at any point, all the tiles on the slot machine are Rappy Wild tiles. If the player is lucky enough for this to happen, the machine will payout the allotted prize dictated on the machine's Payout Sheet. Rappy Slot is kind of mindless, and can take insane amounts of time for gain. Not sure how good it is now, as it was recently buffed. Roulette can yield massive reward, but is not reliable unless you successfully see a pattern. Commercial (4 CD) published by WAVE MASTER ENTERTAINMENT on Jun 28, 2017 containing original soundtrack from Phantasy Star Online 2 with compositions by Hideaki Kobayashi, Mitsuharu Fukuyama, Hidekuni Horita, Tadashi Kinukawa performed by Haruna, Florence McNair. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
The Casino Area is a place where players can relax by playing fun mini-games. By using a currency known as Casino Coins, players can gamble it all on the games for a chance to win big, then spend it at the Casino Coin Shop for valuable prizes.
- 1Casino Games
- 2Casino Coin Shop
Casino Games
There are five kinds of Casino games: Rappy Slots, Mesetan Shooter, Black Nyack, Li Li Roulette, and Arkuma Slots.
Rappy Slots
In this game, you partake in a slot machine game themed around Rappies. The possible bet is between 1 to 5 CC, and it has a low to average payout, except in the case of Jackpots.
To play the game, you must select your Bet value with the Up and Down directional keys/buttons. Once you have selected, press the Confirm button to roll the slots. Each of the nine slots will roll and stop on an icon. You can get a match in any direction, and what payout you get depends on what symbols line up. It's possible to get multiple matches simultaneously, which will multiply your earnings.
There are also special events that can occur when rolling the slots.
- Slot Door: If a potential match arises, the screen will zoom in and the slot window will close. It will then reopen with a result.
- Running Rappy: If a potential match fails, there is a chance that a Rappy will run across the screen and cause slots in that row to reroll, including the slot that failed to match. This also has a chance to fail, which is depicted by the Rappy tripping.
- Rappy Stampede: If a potential match fails, there is a chance that a horde of Rappies will run across the screen and cause several slots to reroll at once. This typically has a very high chance to create matches.
- Falling Rappy: If a potential match fails, there is a chance that a Rappy will fall on the slot that failed to match, causing it to reroll.
- Falling Rappy Stampede: If a potential match fails, there is a chance that a ton of Rappies will fall on the screen, causing several slots to reroll, including the slot that failed to match.
Whenever you match up three Gold Rappy Icons, a Fever meter on the left side of the screen increments by one symbol. When you reach five symbols, all but one of the slot windows will close and the central slot will roll. Press the Confirm button to stop the slot; if it stops on a Wild symbol, the game will enter PSE Burst Chance Mode. In PSE Burst Chance Mode, the central slot is always a Wild, and you have greatly boosted odds of getting a match.
If you manage to line up three Wild Icons (either in PSE Burst Chance Mode or in normal mode), Rappy PSE Burst Mode will activate. In Rappy PSE Burst Mode, you have greatly boosted odds of getting a match, and any Wild Icons you roll will lock and stay for subsequent rolls. At this point, if you manage to lock a Wild in all 9 Slots, you will win the Jackpot.
Mesetan Shooter
Mesetan Shooter is a shooting gallery game where you and up to three friends fire at Mesetans and try to earn as much CC as possible. You can either pay 100 CC to play Bronze Mode, or 200 CC to play Silver Mode, and the potential payout is above average.
To play Mesetan Shooter, interact with one of the booths in the Casino Lobby and select your play mode. There are two play modes: Bronze Mode and Silver Mode. Silver Mode costs twice as much CC to initiate, but all CC gains are doubled while playing in Silver Mode. After selecting your mode, you will enter Mesetan Shooter. Following a 10 second waiting period (skipped if player limit is reached), the game begins.
During each Wave, Mesetans will appear on the stage. Fire at the Mesetans with your Attack/PA/Lock-On button while aiming with the mouse/right analog stick and move with the directional keys/left analog stick. When enough damage is dealt to a Mesetan, it will be defeated and drop Coins. Dropped Coins will roll down a pegged board in front of you; move your Catcher towards the Coin, and if the Coin falls into your Catcher, the value of the Coin will be added to your total.
There are three kinds of Mesetans in Mesetan Shooter:
- Bronze Mesetan: Drops three Bronze Coins when defeated. A Bronze Coin is worth 1 CC.
- Silver Mesetan: Drops two Silver Coins when defeated. A Silver Coin is worth 3 CC.
- Gold Mesetan: Drops a Gold Coin when defeated. May also rarely drop a Rainbow Coin.
In addition, there are special enemies that will appear. These are:
Pso2 Rappy Slots Jackpot Free
- King Mesetan: A giant Mesetan that takes up the majority of the stage. Moves slowly and has high health, but if defeated, will drop a lot of Coins of assorted variety.
- Nyau: Runs across the bottom of the stage while jumping to avoid shots. If shot, Nyau will disappear and drop a power-up.
- Mr. Umblla: Floats around for a little bit before disappearing. If shot, Mr. Umblla will become angry and drop several Bombs. If non shot for a sufficient amount of time, it will disappear while leaving behind some assorted Coins and power-ups.
- Mr. Boing: Appears around the right or left sides of the stage during the beginning of a Wave. If his bottle is shot, Mr. Boing will appear and drop a Double Orb before disappearing.
- Queen Mesetan: Only appears in PSE Bursts. An utterly massive Mesetan that serves as a boss battle. Occasionally drops Bombs and other Coins. If defeated within the time limit, it will disappear, automatically grant all players Big Catcher for the remainder of the wave, and start raining tons of Coins from the Stage.
The pickups you can encounter in Mesetan Shooter include:
- Bronze Coin: Grants 1 CC. Doubles to 2 CC in Silver Mode.
- Silver Coin: Grants 3 CC. Doubles to 6 CC in Silver Mode.
- Gold Coin: Grants 5 CC. Doubles to 10 CC in Silver Mode.
- Rainbow Coin: Grants 10 CC. Doubles to 20 CC in Silver Mode. Unlike other pickups, any player who picks up a Rainbow Coin will automatically add its value to all players in the current game.
- Bomb: Subtracts 5 CC from your total. Doubles to 10 CC in Silver Mode.
- Red Bomb: Subtracts 10 CC from your total. Doubles to 20 CC in Silver Mode.
- Power Up: A colorful ball that powers up your character. Power Ups last 30 seconds of in-game time, and persist between Waves.
- Power UP: Transforms your cannonballs into bombs. Slows down the rate of fire, but bombs generate a wide explosion upon contact and deal double damage.
- Speed UP: Your Catcher's movement speed is upgraded. You can even move at full speed while firing shots.
- Big Catcher: Your Catcher doubles in width.
- Double Orb: A black and rainbow orb dropped by Mr. Boing. If collected, your Catcher becomes supercharged and doubles the value of all Coins and Bombs you collect until the next Wave.
Black Nyack
Black Nyack is a strategic card game where you have to play against the dealer, Nyau, and try to get cards that get as close to a value of 21 without going over. This is like Black Jack, except with a few twists. You can bet 10 to 50 CC on this game, and the potential payout is average.
To play Black Nyack, you must enter a table and select a bet. Once the timer reaches 0, or the table is filled and all players select their bet, the game will start. Nyau will deal out two cards to every player, including himself. One card is set face down which only the player can see, while the other is face up for the rest of the table to see. When your turn rolls around, you may choose to Hit, Stay, or Double Down. If you Hit, you ask the dealer to give you another card, which cannot be seen by other players. If you Stay, you stop for the round. If you Double Down, you double your bet at the risk of drawing one card. If your card total goes over 21, you Bust, and you lose the round.
When all players have either Busted, Stayed, or Doubled Down, all facedown cards are revealed, and the dealer flips over his own card and starts drawing. If the dealer reaches a value of 17 or over, he must stop drawing, and the game is decided based on the dealer's final value; anyone below the dealer loses, anyone tied with the dealer ties, and anyone higher without Busting wins. The only exception is special win conditions, which bypass certain rules. However, Nyau is slightly different as a dealer; if his resulting value is lower or equal to that of another player, there is a chance that he will Hit again despite being over 17 (indicated by a '!' symbol); this gives Nyau a very high chance to Bust, but if he is lucky, he can cause players to lose.
In addition to the regular rules, there are SP Cards. These are gold cards with a star design in them and a incremental counter in the center. There are four SP Cards in the deck, and are always dealt face up. When a SP Card is dealt, a die ranging from 0 to 2 is rolled; the value that is face up on the die roll causes the value of the SP Card to increase by that number. This increase applies to all SP Cards, and another die is rolled for every SP Card on the table. If Nyau draws an SP Card, he rolls a purple die that has doubled values (0 to 4).
There are four ways to win Black Nyack.
- Higher than Dealer: Your card total is higher than the dealer's, but is lower than 21. You earn 2x your Bet.
- Black Nyack: Your card total equals 21. You earn an extra 200 CC in addition to 2x your Bet. Nothing is won if the Dealer also gets a Black Nyack.
- 5 Card: Your hand has five cards without Busting. You earn an extra 300 CC in addition to 2x your Bet. Can stack with Black Nyacks. Beats a Black Nyack if the Dealer gets one.
- 3 SP: Your hand has 3 SP Cards in it. Can stack with 5 Cards and Black Nyacks. Beats 5 Cards if the Dealer gets one.
When starting any round of Black Nyack, there is also a chance for a Battle Bonyas to occur, the rate of which is boosted during a Casino Boost. When a Battle Bonyas is active, winning the round under certain conditions will add a Battle Bonyas to your winnings that gives you a lot of extra CC.
Arkuma Slots
Arkuma Slots is a high risk, high reward Casino game where you fly through space while trying to avoid being attacked by the Falz Arms. The game costs 500 CC to play, and has a potentially high payout. To play Arkuma Slots, you must access a slot machine and pay 500 CC. Once you have paid, the game begins.
The game takes the form of a simple slot machine with three reels. Pressing the Confirm button will roll the reels, and depending on the result, a value will be added to your pot.
- Arkuma: 10 CC
- Arkmami: 30 CC
- Arkuma + Arkmami: 50 CC
If you roll all three results, you will also earn a Completion Bonus. The Completion Bonus starts at 100 CC, and increases to 300 CC, then 500 CC for every Completion Bonus you score.
If you line up three Falz Arms, a Battle Game will start where two to four Falz Arms will appear onscreen. You will be asked to pick a Falz Arm, which your ship will attack. After the animation plays, you will reach a result; if the Falz Arm you picked blows up, your pot is multiplied by a percentage value, but if the Falz Arm you picked has a force field, it will attack your ship and your pot will become 0, and the game will end.
The way the game progresses is in Stages. When you pass a Stage without losing your pot to Falz Arms, the Stage counter will go up by 1, indicated by a marker at the top of the screen. There are 30 Stages, and as you go up in Stages, the chance to get Falz Arms increases. If you reach Stage 30 without losing, you will enter a special Battle Game where Dark Falz Elder appears. You have six spaces to pick from, and all spaces will increase your pot by a massive multiplier, after which the game will end.
Casino Coin Shop
Normal Prizes
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
Grinder グラインダー | 100CC | Material used for enhancing weapon and armor units to and Skill Rings of grind level +1 or higher. | ||
Synthesizer シンセサイザー | 100CC | Material used for enhancing Old Type weapon elements and as currency in the Pet Goods Shop. |
Limited Prizes
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
10 Star Gems (1) | 1,000CC | When received, immediately rewards 10 SG. | ||
5 Star Gems (6) | 1,700CC | When received, immediately rewards 5 SG. | ||
Extreme Pass エクストリームパス (7) | 500CC | Entry pass required to start Extreme Quests. | ||
Galeru Crystal 極原晶ガレル (10) | 300CC | Used as currency in the God Stone Exchange. | ||
Yulungur Crystal 極機晶ユルルングル (10) | 300CC | Used as currency in the God Stone Exchange. | ||
Lambda Grinder ラムダグラインダー (20) | 250CC | Material used for enhancing to rarity weapons, and Skill Rings of grind level +10 or higher. | ||
Advance Capsule d アドバンスカプセルd (20) | 250CC | Required for SH Advanced Quests: Forest, Tunnels, Urban, Coast, & Facility. | ||
Advance Capsule e アドバンスカプセルe (20) | 250CC | Required for SH Advanced Quests: Volcanic Caverns, Tundra, Ruins, Quarry, & Kuron. | ||
Advance Capsule f アドバンスカプセルf (20) | 250CC | Required for SH Advanced Quests: Desert, Skyscape, Sanctum, Seabed, & Shironia. |
Advertisement
❖ Overview
Along with a lobby overhaul, Episode 3 brought with it a new lobby area: the Casino. Here, various new NPCs, including the headmaster Deal, welcomes you to play it's various games and win big and unique prizes using a special currency called Casino Coins, or CC for short. The lobby includes some of the basic features of the Gate and Shopping lobbies as well as a block changer and a campship exit, so there's less of a need to leave in the event of an emergency quest. There are also multiple relaxation spots and a few secrets. so there's always something to do.
- Lobby Layout
- Unlike the Gate or Shopping lobbies, there is no area map, so the first thing you should do is learn the layout. Thankfully, the area is simple and easy to navigate.
- The first room you will come into upon arriving is the fountain area, an upstairs square with various amenities presented as convenience in case of an emergency.
- Along with a bar, a basic item shop, a quest counter, a storage box and a visiphone, a prize shop is located here, where you can exchange CC for prizes. There is also one in the main square.
- The fountain area also contains two Pass Exchangers that will allow you to feed Casino Coin Passes to a Vol Dragon and have him pass judgement upon you. Each pass is worth anywhere between 100 to 500 CC.
- The main area contains four packs of Rappy Slots, a few relaxation areas, a Prize Shop, a Jackpot display, and the Mesetan Shooter building as a centerpiece.
- Various balloon holders peppered around the main area allows you to grab a balloon and rise into the air, giving the opportunity to explore the empty upper area or get a closer look at Deal in her Arkuma balloon.
- On the outer edges of the main area are drink dispensers, which give out drinks for free. These drinks have absolutely no bearing on gameplay, your luck, or anything else whatsoever, and are simply there for some minor amusement. You will get one of these results at random:
- Your Fortune: Excellent luck! (☆☆☆☆☆)
- Your Fortune: Good luck! (☆☆☆☆)
- Your Fortune: Lucky. (☆☆☆)
- Your Fortune: Horrible! (☆☆)
- Your Fortune: Very bad luck!! (☆)
- It tastes delicious! (◇◇◇◇◇)
- This is the most popular flavor. (◇◇◇◇)
- It wasn't bad... but it wasn't that good. (◇◇◇)
- I didn't really like the taste... (◇◇)
- What a... unique taste. (◇)
- This puts me in a great mood! (♪♪♪♪♪)
- What a refreshing feeling. (♪♪♪♪)
- I always feel this way. (♪♪♪)
- I feel a bit down... (♪♪)
- I'm tired and exhausted. (♪)
- There is a hidden mark of Lilipa in the casino, 5 of them and their placement differs for every block, and are changed after every maintenance. Not only will you get a title for discovering one, you can hear the cries of lillipans!
- Casino Coins (CC)
- Every day you log in, a Casino Coin Pass is deposited into your inventory automatically. By using these at the Pass Exchanger, you can get free CC every day, just in case you run out spending or gambling them.
- CC is tied to your account's ship information, meaning that they'll be shared between characters on the same ship automatically, but you cannot transfer them between ships.
- Other than through the Pass Exchange or by winning games, you can also gain CC by using CC Winning Tickets recieved through titles or by exchanging AC Scratch items at the Recycle Shop.
- There are also titles for having accumulated a certain amount of CC, but you must claim these titles before spending your CC once you're reached the milestone, or you will no longer be eligible for the title.
- You cannot take CC out of the casino. Whenever you leave, the CC is automatically deposited into your storage, without taking up storage space. However, your storage cannot hold more than 30,000 CC! You will forfeit any leftover CC if you attempt to leave with more, so it is important to spend the excess or use AC to buy a CC storage expansion ticket before leaving the casino once your amount has exceeded that much.
- Features
- The Prize Shop can be found in two places, on the right hand side after stepping into the main area and on the left hand side from first coming into the lobby in the fountain area. There are two different lists, a regular prize list and a limited prize list whose prizes you can only take a limited number of, that resets every week.
- The Rappy Slots can be found in four packs scattered on each side of the main area. This is a one player game that requires you to only pull a lever. Just find a free machine and get pulling!
- Mesetan Shooter is found in the center of the main area, in groups of four. It can be played solo, but up to four people is recommended.
- The Jackpot display next to the main area's Prize Shop tells you how much CC has accumulated into the Casino's current Jackpot. It starts at 200,000 and resets every week.
- As time goes on, more games and features will be added to the Casino and there will be more ways to win CC.
Pso2 Rappy Slots Jackpot Casino
Mesetan Shooter is a shooting game for up to four players that involves shooting Mesetans down and recieving coins through a pachinko slide. There is no restriction on who can play and people can play together even when playing different modes. Mesetan Shooter has a fair amount of skill involved, unlike Rappy Slots, however, so if you're not confident in them, it may be best to stick to the levers. However, with a little luck, Mesetan Shooter can be a much quicker and better source of CC income and is still fun to play with three other friends. Due to necessary skill, there is a little strategy involved in playing the game, which will be covered here.
- To start, you spend a certain amount of CC to enter the game, at which point you will play for three waves before being asked if you want to spend more to keep going.
- If you join a game in progress, you won't be able to collect any coins or power ups, but you will still be able to shoot, allowing you to contribute to the game before fully being in the game. This won't count against the three waves you paid for.
- Once your three waves are over, you're asked if you want to continue playing, and what mode to continue playing under. If you do not choose within the ten seconds allotted for the new wave to start, you are automatically booted out.
- How much you pay is determined by what mode you select. What mode you select determines the value of coins and bombs that go into your catcher, nothing else. Here is a list of modes and their effects:
Mode Copper Silver Gold Black Bomb Red Bomb Bronze +1 +3 +5 -10 -20 Silver +2 +6 +10 -20 -40
- There are several types of enemies that will move back and forth between the left and right sides, and occasionally some will come from the top. They all take a certain amount of shots to defeat, and will leave after not being defeated for a certain amount of time. These are the enemies you will encounter:
- Mesetans come in three different flavors; copper, silver and gold. They will drop a respective coin and will throw bombs at you if you do not shoot them down fast enough. The higher quality, the more shots it takes.
- King Mesetans appear infrequently, more often during gold or mystery waves. They are very large Mesetans that require a lot of shots to defeat but will drop numerous coins based on the wave quality.
- Queen Mesetan only appears during a PSE Burst Chance and will replace the wave she comes in entirely. She takes a very large amount of shots but defeat her to get a chance at a PSE Burst.
- Nyau occasionally runs and jumps across the stage and does nothing other than that. Shooting him once will make him drop an Item. He also has a higher chance of increasing the PSE meter.
- Mr. Boing is a somewhat rare enemy that comes in from the top on either side. Shooting him once will pop him open and release a Double Item.
- Mr. Umblla arrives in from the top with a distinctive cry and floats around in front of the stage. If you shoot him, he'll cry and drop a bunch of bombs! He will also reduce the chance of increasing the PSE meter so definitely do not shoot him. Avoid shooting him at all costs and he'll eventually leave, dropping high quality coins and items.
- Occasionally you will see Items, which resemble beach balls, fall down through the pachinko slide. These are dropped by the likes of Nyau, Mr. Umblla and Queen Mesetan.
- You can have multiple effects on at once.
- You cannot stack the same effect more than once, all that will happen is that the power up's timer will be set back to full.
- Here is a list of effects:
- Power Up reduces the frequency of your shots but drastically increases their power and introduces an AoE to their impact. The effect is shown as a glow around the barrel of your gun.
- Speed Up causes the speed of your catcher to increase dramatically. The effect is shown as motion lines around your turret.
- Big Catcher doubles the size of your catcher. Be careful however, as while catching coins becomes easier, it becomes a lot harder to avoid bombs. The effect is shown as an increased size to your catch indicator.
- Double causes the value of all coins and bombs to be doubled for a short time. This power up comes from a special, striped ball only dropped by Mr. Boing. The effect is shown as your catch indicator glowing.
- PSE Burst balls drop only from Queen Mesetan and appear as mirror spotted balls. Upon catch, it will give you the big catcher power up and allow you to collect coins during a PSE Burst. The effect is rather obvious.
- You can see the next three waves ahead of time, which inludes the current one, represented by coins in the top right corner. You can even see future waves that you would have to pay to participate in. There is a copper, silver and gold wave, with King Mesetans and Mr. Umbllas appearing more often with higher quality waves, and a purple mystery wave that can spam any of the given common enemies, even Nyau!
- Under the wave display is a meter that displays your current PSE level. You get PSE level ups from defeating enemies and the level will go down after a certain amount of time. The only way to raise your chances of getting a PSE level up is by defeating as many enemies as possible, making the Power Up item more useful.
- When you fill up the PSE meter, you enter a PSE Burst Chance, and the current wave along with the next three waves will become gold waves. During this time, gold mesetans are far more common, and you have a chance of encountering Queen Mesetan. This lasts for all the gold waves it effected.
- During the beginning of any given wave during a PSE Burst Chance, there is a chance for Queen Mesetan to appear in place of the regular wave, and the object becomes to shoot her down. She will drop coins, items and bombs the more she's shot, and when defeated, drops a PSE Burst ball.
- There are three types of PSE Bursts, a regular one, a Super PSE Burst, and a NEO PSE Burst. You can recieve a title for achieving a NEO PSE Burst. A Super PSE Burst will give out more silver coins, and a NEO PSE Burst will give out more gold coins. Nothing influences which burst it is; it is completely up to luck.
- During a PSE Burst, your catcher size is increased and an insurmountable amount of coins start falling in a gradual wave to and fro in middle of the pachinko slide. This is your chance to earn a lot of CC, but be warned, you must catch the PSE Burst ball or otherwise your catcher will be disabled during the burst and you will miss out on it entirely.
❖ Rappy Slots
Rappy Slots are a single player game that can be played with a single button press. This is a completely luck based game that resembles real slot machines, although the odds are slightly in your favor. There are numerous machines spread out over the lobby, in four different sections, so there's almost always room for someone to play. You can also check the status of a machine before sitting down and starting a game. While the expected payouts can be lower and depend a little more on luck than it does with Mesetan Shooter, Rappy Slots can be relaxing and simple, and there's eye candy and amusement provided in the form of a random Rappy on the right hand side that talks to you occasionally.
Pso2 Rappy Slots Jackpots
- Before actually playing, you can check the status of a machine. It will tell you how much it costs to play, how many bonus games it's observed since last maintenance, and how many coins are in it's rappy meter.
- Every maintenance, the slots are reset and the amount of coins in the rappy meter for every machine is reinitialized to a random value between zero and four.
- All nine of the reels present roll separately from one another, so many different combinations can happen at any given point.
- There are eight different symbols that can be lined up, in any of the eight cardinal directions. They each have different payouts and might even do something special. These are the symbols that you can roll:
Matches Payout Comments Footprints Bet x0 Does not trigger any match-related events. Summer Rappy Bet x1 Frog Rappy Bet x2 Latan Rappy Bet x4 Love Rappy Bet x6 Rappy 7 Bet x20 Largest payout without hitting the jackpot. Gold Rappy Bet x5 Rappy Meter +1 WILDCARD Bet x10 Initiates Rappy PSE Burst. All 9 Reels WILD JACKPOT Payout is at least 200,000 CC. Must be rolled naturally. - In the event of a WILDCARD being rolled, it counts as any other symbol. (For example, two Summer Rappies and a WILDCARD will payout x1 of your bet)
- Occasionally, the screen will zoom in and an event may happen when there's the potential to roll a match. The reaction of the Rappy on the right hand side upon starting a roll can also be a premonition of things to come.
- Rarely, when a reel stops, the Rappy will poof away and do one of several things to turn the odds in your favor. These include running in from the side (which can fail as it trips), falling from the sky onto the stopped reel, or even introducing a stampede of rainbow colored rappies that will turn a bunch of reels into WILDCARDS!
- A central mechanic of the Rappy Slots is the Rappy Meter on the left hand side that keeps track of your meter progress.
- Gaining a point in the Rappy Meter involves matching at least three Gold Rappy symbols. Matching more lines at once increases the Rappy Meter by more.
- Once the Rappy Meter is full, eight of the reels close and the middle reel spins, and you must stop it on a WILDCARD. A reticule will appear to help you. It is easiest to stop it on the second or third try, but you will fail the chance is you don't stop the reel in four tries.
- If you successfully stop the reel on a WILDCARD, you will start a Rappy Chance Game. The middle reel will be locked into displaying a WILDCARD, your bet amount will be locked, and you will have five games to achieve a Rappy PSE Burst.
- WILDCARDS will be more common to aid you in achieving a burst.
- For each game that passes that you don't achieve a burst, a point of the Rappy Meter will be consumed. If you successfully burst, then afterwards, you will retain the leftover amount of Rappy Meter you had before bursting.
- However, if you achieved a burst naturally without going to the Rappy Chance Game, then the Rappy Meter will be completely consumed after the burst.
- When you achieve a burst, an announcement displays signifying your success, and the middle reel no longer becomes locked. You will get five games for one line of WILDCARDS you matched, six for two, and seven for three.
- During the Rappy PSE Burst, any WILDCARDS you roll will become locked for future games until the burst ends, making it much easier to make matches and gives you a realistic chance at the valuable JACKPOT.
- During the Rappy Chance Game and Rappy PSE Burst, special events can still happen involving the rappy on the right hand side. This includes the rainbow stampede, which greatly increases your chances of hitting the JACKPOT.
- Note that the Rappy Meter or number of allowable games during a Rappy Chance Time or Rappy PSE Burst does not increase during either of them, even if you match the appropriate symbols.
- You can view the payout totals, including the total JACKPOT, from within the Rappy Slot machine. The JACKPOT resets with every maintenance.
- The machines do not allow idling. If you sit in one for 30 minutes without pulling the lever, it will automatically boot you from the seat.