Dark Souls Ii Attunement Slots

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The Bandit begins with the lowest Attunement at 2 and the Sorcerer starts with the highest Attunement at 12. Each spell seems to get more charges at a particular amount of attunement points based on the amount of casts it starts off with. Multi-million dollar progressive jackpots await Insufficient Attunement Slots Insufficient Attunement Slots Insufficient Attunement Slots Dark Souls 3 Dark Souls 3 Dark Souls 3 on selected slots every day. Here at LiveCasinoDirect.com, get all the information about new games and jackpot prizes about ready to pay out.

Table of Contents
Souls
Dark souls 2 attunement slots ring

In-Game Description

Dark

Attribute governing number of spells that can be attuned. Boosts spell-casting speed.

Use

  • Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
  • Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
  • Increases Curse Resist alongside with Adaptability.
  • Secondary stat for increasing Agility.
  • Increases number of spell casts. The amount of the increase varies between spells.
  • Slightly raises HP.

Attunement Slots

Ring
Attunement LevelSpell Slots Available
0-90
10-121
13-152
16-193
20-244
25-295
30-396
40-497
50-598
60-749
75-9910

Dark Souls Ii Attunement Slots Classic

Equipment which increase Attunement Slots

ItemIncreaseOther Effects
Black Witch Hat1
Southern Ritual Band1/2/3

Equipment which increase Spell Casts

Dark Souls Ii Attunement Slots
ItemIncreaseOther Effects
Saint's Hood10% (rounded up)FAI +1
Hexer's Hood10% (rounded up)INT +1 FAI +1
Northern Ritual Band10/20/30% (rounded up)HP -20/35/50%

Equipment which restore Spell Casts

Dark Souls 2 More Attunement Slots

ItemRestoresOther Effects
Crown of the Old Iron King20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)

Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.

If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.

Spell Casts

Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).

Spell Casts (Base ATT)With 15 ATTWith 26 ATTWith 32 ATTWith 38 ATTWith 43 ATTWith 49 ATTWith 58 ATTWith 79 ATTWith 94 ATT
1----2---3
1 (b)---------
2 (a)----3---4
2 (b)--33-4--5
2 (c)-3-4567810
2 (d)---3-4-56
3--4--5--6
3 (b)34-579111315
4--5-6-7-8
4 (b)-56-78-910
5?6?8-9101112
6----7---8
8-91011-12131415
10111213141516171820
10 (b)-11-12-13-1415
15-16-17-18-1920
20212223242526272830
30313233343536373840

Dark Souls 2 No Attunement Slots

Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).